Computer graphics can be seen in all kinds of fields such as movies, television, commercials, games, etc. The creation of 3DCGs is also turning into a hobby for many enthusiasts, pushing the demand for new, never before seen expressions.
WaterColor3D is a non-photorealistic rendering engine that produces images that have the appearance of soft watercolor paintings similar to illustrations painted on a canvas using a brush. It is used as a 3ds Max plug-in and can also handle animation.
Traditional image editing software process images using 2D filters, so many are unable to handle animation, or if they do, they tend to introduce noise-like artifacts in the images. "WaterColor3D" uses an original algorithm which solves these problems so that clear watercolor like animations can be created.
WaterColor3D works seamlessly as a part of 3ds Max. The user chooses one of the available brush types and can then adjust a variety of parameter items such as brush size, size variation, initial angle, angle variation, coarseness, shadow and fade. Watercolor-like soft expressions and multicolored expressions such as those created by brush strokes can be achieved thanks to the flexibility of the parameters.
|CPU||Intel/Compatible CPU, Over 300 MHz (Dual CPU system recommended)|
|RAM||Over 128 MB RAM (Over 256 MB recommended)|
|HDD||Over 300 MB free HD space (3ds Max not included)|
|Graphics Adapter||Graphics card supporting 1024×768×16 bit color (Recommended: Hardware accelerator compatible with OpenGL/Direct3D, 24 bit color support, 3D graphics accelerator)|
|CG tool||Autodesk 3ds Max 4|
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