Using Maya, can I reproduce the method to draw lines using the [Crease] functionality in 3ds Max?

To reproduce, using Maya, the drawing of lines using the [Crease] functionality of 3ds Max, use [Hard Edges] and [Maya Catmull-Clark]'s [Propagate Edge Hardness].

Furthermore, the Pencil+ 4 sample file "MeshSmoothPreviewRender.mb" uses [Hard Edges] and [Propagate Edge Hardness] to draw lines. Please refer to the settings of the object on the left-hand side.