Version 1.2.1
Changes since version 1.2.0
[New Features]
- Support for Modo 15.1 (Python2.7).
- Added an option to the Mirror Weight Tool to delete the weights in the mirror target.
[Fixes]
- Fixed the Mirror Weight Tool to make it work with Qt5.
- When using a source and a target with the Mirror Weight Tool, the weights of the mirror target are now deleted.
- Improvement to display weight names generated by Modo's standard Bind with the Mirror Weight Tool.
- Handled minor problems related to Modo 15.
- Modification so that the Kit is not loaded in Modo 15.0.
July 29, 2021 P SOFTHOUSE Co., ltd.
Version 1.2.0
Changes since version 1.0.0 (Patch for Modo 11.2v1)
[New Features]
- Supports Modo 13.
- New plug-in dedicated to network rendering.
- Improved implementation of [Rig Edit Mode].
- New tool [Symmetric Editing].
- New functionality [Copy Skeleton Size] [Paste Skeleton Size].
- New functionality [Mirror Weight tool].
- New functionality [Add Symmetry Tag].
- New functionality [Convert FK to 2DIK].
- New functionality [Relocate SPIK Controllers].
- New functionality [Remove Unused Nodes].
- New functionality [Symmetry Items] selection.
- Supports adjusting position of rigs using skeletons.
- Added [Soft IK Strength] to 2DIK.
- Added [Sync To Goal Rotation] to 2DIK.
- Added preset functionality to Muscle Effector Jiggle parameters.
- If a non-mesh item is selected with a Muscle Effector, the muscle is applied to the item influence.
- Copy/paste functionality compatible with Modo 13 action layer.
- [Bake Motion] compatible with Modo 13 action layer.
[Fixes]
- System Requirements changed to Modo 10.2v2 or later.
- Changed the kit installation folder to Luxology under AppData.
- Standalone licensing tool updated to 1.0.6.0.
- Changed [Remap Delete Key] to override the Delete command.
- Changed upper limit of [Number of Joints] and [Number of Segments] from 30 to 50.
- Finger rigs support [Clavicle].
- 2DIK is no longer constructed when using [Add Legs].
- Tail rig Z scale changed to account for delay.
- The [Weighted Mesh Generation] function has been changed so that a mesh is not generated when the skeleton size's Z is 0 or XYZ are all 0.
- The controller will now be displayed when [SPIK Blend] is 0%.
- Improved alignment of controllers when using [Add SPIK Controller].
- Corrected an issue where the rig is moving to the origin when scaled to 0%.
- Corrected an issue where scaling a rig when the SPIK [Stretch] was disabled would not scale more than a certain amount.
- Corrected an issue where [SP/IK Blend] did not work correctly when using [Automatic Control] with a Spine rig.
- Corrected an issue where the scaling effect of controllers remained even though [SP/IK Blend] was set to 0 on a Tail or Spine rig.
- Corrected an issue where items could not be rotated when the number of joints in a Tail rig was 1.
- Corrected an issue with Tail rig Spline IKs where the scale of the controller just before the tip was applied to the whole.
- Corrected an issue where [Delay] stopped working when a Tail rig's [SP/IK Blend] was 0.
- Corrected an issue where the Spline IK no longer followed the controller when the parent hub was rotated with [Rotation Inheritance] disabled on the rig.
- Corrected Spline IK slippage when scaling hub items.
- Corrected an issue where adding segments in Setup mode caused the rig to break when an action was enabled.
- Corrected an issue where the positions of pivots other than wrists were added out of alignment by [Add 2DIK Goal].
- Other minor adjustments.
Version 1.0.0 (Patch for Modo 11.2v1)
Changes since Patch for Modo 10.2v2
[New Features]
- Compatible with the changes in the Modo 11.2 TDSDK.
[Fixes]
- Fixed the command [Add Digits] having the same behavior as [Add Digits (Symmetric)].
- Fixed issue where the skeleton Z was not updated when using [Mirror-Paste Posture] while Setup is ON.
[Important]
- Due to technical issues, Modo 10.2v1 is not supported. Please update to a supported version of Modo.
Please refer to the following page to use the patch file.
https://www.psoft.co.jp/en/news/20180214-7255/
February 14, 2018 P SOFTHOUSE Co., ltd.
Version 1.0.0 (Patch for Modo 10.2v2)
Changes
[New Features]
- Compatible with the changes in the Modo 10.2 TDSDK.
[Fixes]
- Narrowed the area processed as the interior of a weight mesh when binding. Weights were being set to vertexes outside the weight mesh.
- The weight map information is now maintained when using [Bake Motion] for the rig of a mesh where the standard Modo Bind was used.
- Fixed the error when executing [Re-compute Offset] in Modo 10.2.
- Fixed the error when adding an actor that doesn't have a tag to "CharacterBoxGroup".
- Fixed the error with [Generate Weight Meshes] when Maxwell Render is installed.
[Important]
- Due to technical issues, Modo 10.2v1 is not supported. Please use Modo 10.2v2.
Please refer to the following page to use the patch file.
https://www.psoft.co.jp/en/news/20170303-6413/
March 3, 2017 P SOFTHOUSE Co., ltd.
Version 1.0.0
Initial release.
June 29, 2016 P SOFTHOUSE Co., ltd.