About Reference Functionality

Modo's Reference functionality is very useful. In this section, we summarize the benefits and important points about using references with CBOX rigs.

Benefits of Using References

Using references has the following benefits:

  • Useful for managing and updating model data.
    By importing one set of model data into multiple scene files using [Import Reference], edits to model data or rigs can be applied to all the scenes using [Import Reference].
    This is most suitable for the creation of films where the same character appears in multiple scenes or cuts.

Important Points About Using References

Please pay attention to the following points when using references:

  • CBOX rig functionality does not behave properly immediately after [Import Reference].
    When using [Import Reference] to import CBOX rigs, please click [Restore Setup/Rest].

    Modo's references cannot reference values other than the scene values. (Modo 90x / 10.x).
    They do not handle names added to channels as values by features such as Actions and Render Passes. Please note that because of this, CBOX rigs using Setup values do not behave properly if you only do [Import Reference].

    [Restore Setup/Rest] is a function that restores proper behavior to CBOX rigs by re-applying their Setup values.
    However, please note that when [Restore Setup/Rest] is executed, channel overrides become local.
    Because of the local override, even if you change the positions of rig skeleton items in the referenced file, the changes to the skeleton positions are not reflected in the referencing scene. (Changes to the model itself are correctly reflected.)

    If you wish to modify the positions of rig skeleton items, use [Save Pose] in Setup Mode in the referenced scene file and import the pose in Setup Mode in the referencing scene.

Tutorials

About CharacterBox

Videos

PSOFT CharacterBox
PSOFT YouTube Channel

  1. Introduction to the "CharacterBox" MODO Plugin (Live video broadcast March 3, 2017. In Japanese.)
  2. Character Rig Creation
  3. Rig Functionality
  4. Copy and Paste
  5. Muscles
  6. Weight Meshes
  7. Combination With MODO's Standard Functionality
  8. Exporting to FBX Format
  9. New product sneak preview
  10. Symmentry Items Selection
  11. Soft IK Strength
  12. Sync To Goal Rotation
  13. Support for Scaling Rigs
  14. Mirror Weight Tool
  15. Symmetric Editing Tool
  16. New Standalone icense Tool
  17. Muscles Support Locators
  18. Copy Skelton Size
  19. Symmetry Tags
  20. Relocate SPIK Controllers
  21. Support for Action Layers

CharacterBox Tutorials
Creator: Artist - Matt Meersbergen

  1. Biped Rigging Introduction
  2. Biped Rigging Introduction
  3. Character Mesh Prep
  4. Hips, Leg and Feet IK/FK setup
  5. Spine, Arms and Fingers setup
  6. Episode 6 Face Rig
  7. Episode 7 Binding Mesh
  8. Eye Controls
  9. Actors, Actions, Poses explained
  10. Snake - Basic Rig setup
  11. Speed Test
Modo and Character Box and Cloud rendering