Pencil+ for 3ds Max Tutorials
Special feature
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Pencil+ 4
- Changing to the Scanline Renderer
- Pencil+ 4 Line Renderer Instructions
- Material Instructions
- Nitrous Shader Instructions
- Stroke Map Instructions
- Reflection/Refraction Map Instructions
- Line Instructions
- File Output Instructions
- Line Merge Helper Instructions
- Select Edge Instructions
- Normal Copy Instructions
- Perspective Deform Instructions
- Render Elements Instructions
- Converting Pencil+ 3 to Pencil+ 4
- Converting Standard Materials to Pencil+ 4 Materials
- MAXScript Support (Pencil+ 4)
- Pencil+ 4 Bridge (Importing into 3ds Max from Maya)
Materials
- Using the Gradation Bar
- Drawing Hidden Lines As Visible Lines
- Drawing Lines At Object Intersections
- Using Replace Line Color
- Drawing Lines Over Specific Edges
- Using Materials
- Creating Toon Shading (Cel Shading) Textures
- Creating Advanced Textures Using Gradation Offset Maps
- Creating Advanced Textures Using Highlight Design
- Creating Textures Using Light Color
- Using Multi/Sub- Objects/Materials
- Tips for Using Strokes
- Zone Boundary Anti-Aliasing
- Using Strokes to Create Focus Lines Effects
Lines
Others
- Using Perspective Deform Modifiers
- Using Normal Copy Modifiers
- Converting Pencil+ 2 Materials To Pencil+ 3 Materials
- Converting Pencil+ 2 Lines To Pencil+ 3 Lines
- Backing Up Presets Files
- MAXScript Support (Pencil+ 3)
- Using Presets
- Using Pencil+ 2 Material Converter (1)
- Using Pencil+ 2 Material Converter (2)