Using Multi/Sub- Objects/Materials

Pencil+ 2 materials possess a unique structure where the Standard Materials are preserved. We introduce how to apply the effects of Pencil+ 2 materials to all multi/sub-objects using this characteristic.
  1. Prepare data where multiple materials are applied to a single object.
    Here we used the Box primitive to create a group of objects using 5 different materials and attached all the objects.


  2. Create a Pencil+ 2 material.
    Press the [M] key to open the Material Editor. Select the [Multi/Sub-Object] material and press the [Type] button to open the [Material/Map Browser]. Select [Pencil+ 2 Material] in the browser and press [OK].

    Select [Keep old material as sub-material?] in the [Replace Material] dialog and press [OK].

  3. Use the [Gradation] rollout to configure a texture using 2 gradations.


  4. Configure the material so that each sub-material uses its own individual color for [Zone4].
    Uncheck the [Blend Mode] check box in [Zones] rollout / [Zone4] tab / [Zone Color].


  5. Set the color of [Zone3].
    Click the [Color] in [Zone3] tab / [Zone Color] and choose a color. Also, set the blend [Amount] to 50.

  6. Render the scene.
    We see that each material's color is used for [Zone4], so we were able to adjust the zones of multiple materials efficiently.

Pencil+ for 3ds Max Tutorials

Changing to the Scanline Renderer

Pencil+ 4 Line Renderer Instructions

Material Instructions

Nitrous Shader Instructions

Stroke Map Instructions

Reflection/Refraction Map Instructions

Line Instructions

File Output Instructions

Line Merge Helper Instructions

Select Edge Instructions

Normal Copy Instructions

Perspective Deform Instructions

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