Using Perspective Deform Modifiers

This tutorial explains how to use the [Pencil+ 3 Perspective Deform] modifier.
[Pencil+ 3 Perspective Deform] is a deformation modifier function that makes it possible to create the perspective effects known as "False perspective" or "Anime perspective" and which are said to be a characteristic of Japanese animation.


  1. Prepare the scene.
    In this example, we use the [Teapot] and [Plane] objects from the [Standard Primitives]. We define red visible lines on the teapot and render the scene.


  2. Create a camera.
    We choose [Target] in [Object Type].


  3. Apply a [Pencil+ 3 Perspective Deform] modifier.
    Select the camera and then click the [Modifier List] in the [Modify] panel and select [Pencil+ 3 Perspective Deform] under [OBJECT-SPACE MODIFIERS].
    An orange guide is added to the camera in the viewport after applying the [Pencil+ 3 Perspective Deform] modifier.

  4. Add the objects to the [Target Objects] list.
    Press the [Add] button at the bottom of the [Target Objects] list in the [Basic Parameters] rollout to display the [Add Objects] dialog. Select the [Teapot] and [Plane] objects created in Step 1 and press the [Add] button. The names of the objects are added to the [Target Objects] list.


  5. Add a [Switch point]
    Press the [Add] button at the bottom of the [Switch Points] list to add [Point2] to the list.

  6. Adjust the [Field of View].
    Select [Point2] from the [Switch Points] list and set [Lens] to 6 mm in [Field of View].
    It should now be possible to observe deformations of the objects according to the distance to the camera.


  7. Move the camera.

Tips!

You can set multiple [Switch points]. You can create perspectives that are similar to the ones predominant in handwritten art by setting a [Switch Point] close to the camera for a wide angle effect or far from the camera for a telescopic effect.
By using the [Offset] feature, it is possible to freely move the vanishing point which is usually fixed to the middle of the screen in typical 3D software cameras.

Pencil+ for 3ds Max Tutorials

Changing to the Scanline Renderer

Pencil+ 4 Line Renderer Instructions

Material Instructions

Nitrous Shader Instructions

Stroke Map Instructions

Reflection/Refraction Map Instructions

Line Instructions

File Output Instructions

Line Merge Helper Instructions

Select Edge Instructions

Normal Copy Instructions

Perspective Deform Instructions

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